2025 Speakers
VP of Product at AppMagic with a special love for games, education, AI, and coffee. Has worked both in large corporations and small start-ups and has even developed one of his own. Gladly chats about mobile app intelligence, competitors analysis, game deconstructs, and live ops. If this is your cup of tea, hit me up, and let's meet!
I began my career as a UI/UX designer in e-commerce, gaining strong UX expertise before transitioning to game development at Gameloft, where I worked on Sonic Runner Adventure and Disney Princess Majestic Quest. Now, as Director of Products at Hypercell Games, I drive the creation and success of hypercasual and hybrid-casual puzzle games, including global hits like Sand Balls, Unpuzzle, and Garden Balls.
Archie Stonehill is the Head of Product at Stash, collaborating with top game studios to build a first of its kind direct-to-consumer platform for games. Previously, he was Engagement Manager and Senior Expert Advisor in Games at McKinsey, and following that, was a Principal at Makers Fund, working closely with founders and investing in the next big studios. As a hardcore gamer himself, Archie is deeply passionate about the impact D2C will have on player experiences and industry innovation.
Teodora is a Product Manager for the award-winning mobile game Knighthood from Midoki, a Sumo Group studio. With a degree in Game Development and experience in QA, she has been living and breathing Product and Live Ops previously at Supersolid and DECA Games.
Dylan Tredrea is a product leader in mobile free to play games with >12 years of high-profile professional experience, including >5 years leading teams, while working with some of the biggest IPs and most successful companies in the industry such as Disney, Rovio, Zeptolab, & CrazyLabs.
Product Management and Game Design Consultant with special focus on casual puzzles and hybridcasual games. Previously worked on several different genres and platforms including leading the largest instant game on Facebook gaming. Also a regular contributor to the Deconstructor of Fun blog with over 20 articles for the last 3 years
Matej Jurcak is a seasoned mobile games professional responsible for handling growth partnerships at TrainStation 2 and Diggy's Adventure publisher Pixel Federation. Matej's expertise focuses on business development, UA, ASO and organic growth strategies.
As a behavioral economics enthusiast and lifelong gamer, Mari found her calling in life in Product Management and Live Ops. She’s currently the product owner for the award winning mobile game, Disney Heroes: Battle Mode which will celebrate its 7th anniversary this May.
Mari is also working on advocacy for diversity, equity, and inclusion in the games space, partnering with nonprofit organizations such as the*gamehers, Inspiring Girls, and more.
As the Managing Director at Digital Turbine, Shalom leads a team of sales and business development professionals who are passionate about delivering the best mobile solutions for our clients and partners. He has over 11 years of experience in the mobile industry, working with global publishers, advertisers, and platforms across various markets and regions. Shalom recently took on the position of global alternative distribution and growth to lead Digital Turbine’s efforts to disrupt the way we all interact with app stores.
I've been part of the industry for quite a while, guiding product development and enhancing live games at companies such as Scopely, Product Madness, and Gameloft. Now, as Lead Product Manager at Rovio, I'm passionate about driving innovation and building the future of gaming.
Otto is an Ad Monetization Manager, and together with his team responsible for everything that comes to advertising in Fingersoft’s products. Otto is a former game developer and software engineer with a master’s degree in theoretical physics, who has warped smoothly to the business development level of the game industry. Fingersoft is famous for its worldwide smash hits Hill Climb Racing and Hill Climb Racing 2 that have accumulated over 2 billion downloads across platforms
Studied computer science at the Kharkiv National University of Radioelectronics, Ukraine. I was a founder of the XGD Indie Game Developers conference in Ukraine. Also, multiple times, I was on the jury on different Game Jams and Indie Cups. Working for 13+ years on a f2p games. For the last 9 years, I have worked in Plarium, starting as a project manager, rapidly switching to a game design position, and then forming a Game Design Department as a GD Lead. I am currently working as a Game Director on the action shooter game Mech Arena.
Gus Viegas - Vice President of Marketing at Cosmic Lounge, User Acquisition Advisor at Gamesforum and Member of the UA Society. After 11 years in the mobile gaming industry, he has overseen the launch of 50 games with over $60M in profitable marketing spend. Public Speaker and Advisor, currently researching AI applications for mobile marketing and launching a new Puzzle Casual title."