GameAnalytics launch market intelligence platform GameIntel
UK based SaaS firm GameAnalytics has launched a new comprehensive market intelligence platform called GameIntel for mobile games developers of all size. GameIntel provides market insights and accurate KPIs estimates for top charting mobile games, leveraging data from over 140,000 games that currently integrate GameAnalytics globally.
Users of GameIntel will be able to access varied market insights dashboards including top charts, top performing games and publishers, recently released titles and games in soft launch. The platform also offers deep categorization of games as seen in the image above.
GameAnalytics press release shows GameIntel having the following features:
- Top 500 charts (hourly) for free and paid games
- Views for global hits and top performing publishers
- A searchable database of more than 321k games
- Performance and usage estimates for top games
- Trending games over past day, week and month
- Recently released, upcoming and soft launch titles
- Game explorer with hundreds of datapoints, including themes, art style, mechanics
- Over 150,000 games tagged with precise sub-genres and searchable metadata
- Aggregated benchmarking data for all key metrics
GameIntel provides key information for every game on the iOS App store, along with the top 500 charts, which are updated hourly for free and paid games. Insight and data for all major gaming categories and countries is also available to GameIntel users, who can equally access a number of key usage insights across all games, including: Installs, DAU and Retention across D1, D7 and D30.
GameIntel Director Chay Hunter said of the launch “When we released Benchmarks+ the number one request from users was the ability to check individual games and their predicted performance. We listened, and we’ve spent the past year integrating data from the app stores and building performance estimation algorithms. Today we’re launching this as a new mobile intelligence service, built specifically for the mobile game industry and our community of studios and publishers.”
By Gamesforum Staff