Agenda
Join us for presentations from Activision Blizzard, GameBiz Consulting and Audiomob and panels covering ad quality, innovation in IAA and day-to-day ad ops and segmentation.
You can check out our Gamesforum London agenda below!
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- The Ad Monetization Summit Agenda
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08.00 - Registration OpensJosh Vowles, Head of Product, GamesforumJosh VowlesHead of ProductGamesforum
08.55
Gamesforum Ad Monetization Summit Welcome
Grab a coffee and settle in as we kick start Gamesforum London, the new Ad Monetization Summit!
Adam Jaffe, CEO & Founder, Mega StudioAdam JaffeCEO & FounderMega StudioSarah Ketir, Ad Monetization ExpertSarah KetirAd Monetization ExpertWith almost a decade of experience in the gaming industry at companies like King and Product Madness, Sarah developed a strong marketing and monetisation background. She has been focusing on ad monetisation for the last five years, leveraging her expertise to optimise revenue strategies in the dynamic world of gaming.
Piyush Mishra, Director of Growth Marketing, Product MadnessPiyush MishraDirector of Growth MarketingProduct MadnessAn experienced Performance Marketing Leader with a proven record in user growth at scale. 7+ years of experience in User Acquisition & Growth Marketing, Product Marketing, Cross-Media planning, Offline Media, Brand Campaign Media strategy & Adtech. Immediately before joining Product Madness, he was leading Performance Marketing for Uber SA.
Piyush also hosts a bi-weekly podcast on UA Gaming. He is a writer and a filmmaker on the side and loves to travel.
Dean Day, CEO, Black Smoke StudioDean DayCEOBlack Smoke StudioDean is a multi award-winning entrepreneur and CEO of Finland-based Black Smoke Studios who work tirelessly to produce alternative titles for genres that are underserved and create immersive and engaging experiences for players worldwide. He has over ten years of experience managing and directing game projects across various platforms and genres, from concept to launch.
Paul West, Founder, Fumb GamesPaul WestFounderFumb GamesPaul is the founder of Fumb Games, a mobile games studio based in the UK with chart topping idle and merge games. He also has a detailed ad-tech background having helped grow AdColony, AppOnboard and Admix scale their unique advertising formats across EMEA. He is a passionate marketeer, and loves helping positive people achieve cool things.
Michael Fortune, Director of Strategic Partnerships, MolocoMichael FortuneDirector of Strategic PartnershipsMoloco09.00
Gamesforum Unfiltered: Ad Monetization
Kicking off our Gamesforum London Ad Monetization Summit our Unfiltered panel. The only session not recorded, join our 2am bar chat at 9am in the morning as our panellists dive into decreasing eCPMs, diversifying revenue sources, the power of solution providers, alternate stores, bad actors & quality and more! This is one not to miss…
Božo Jankovic, Head of Ad Monetization, GameBiz ConsultingBožo JankovicHead of Ad MonetizationGameBiz ConsultingBožo is currently working as a Head of Ad Monetization at GameBiz Consulting and has been in the video games industry for over five years.
At GameBiz, Božo is heading the team that helps game developers monetize their games through ads. He has worked on games from various genres, including among others, match-three, strategy, sports, as well as idle and narrative-driven games. During his time at GameBiz, Božo has worked with the likes of Wargaming, Goodgame Studios, Nanobit, Lockwood Publishing, Creative Mobile, Pixel Federation, and many others.
He previously worked at Nordeus, where he was taking care of ads monetization, managing a business worth over 5 million dollars a year. He was also successfully managing partner relations with dozens of stakeholders including some of the most eminent football clubs in Europe.
10.00
User Segmentation as an Essential Part of Effective Ad Monetization
As the mobile ad monetization ecosystem evolves, so does the work required from Ad Monetization Managers, which becomes more complex and more challenging. In this session, we are going to cover how you can use user segmentation to improve your ad monetization setup and significantly grow your ad revenue.
10.30 - Morning Coffee BreakAdam Jaffe, CEO & Founder, Mega StudioAdam JaffeCEO & FounderMega Studio11.00
The Art of Profitability in Gaming
Joining marketing and product teams to ensure a games success is an art, and mastering it requires close monitoring of the relationship between the two.
Travis Hughson, Sales Manager - EU Digital, TipaltiTravis HughsonSales Manager - EU DigitalTipaltiHailing from Canada, Travis currently leads Tipalti’s Digital sales division in Europe, with a focus on mass payments and digital native businesses. With vast experience navigating diverse markets across Canada, the US, the UK, and Europe, Travis brings a well tailored background and experience in the gaming/creator economy space and hopes to provide valuable perspectives on mass payments and the digital landscape.
Patrik Jackiewicz, Head of Partnerships, ChallengermodePatrik JackiewiczHead of PartnershipsChallengermodeJacki Vause, CEO, DimosoJacki VauseCEODimosoJacki Vause is the Founder and CEO of Dimoso PR and Co-Founder of Global One Communications. She is one of the UK’s female tech PR pioneers and has worked in publishing and public relations for over 25 years. Named as one of PCR’s top 30 women in mobile, Jacki created Dimoso, an integrated digital marketing and PR agency specialising in mobile games and technology. Jacki has vast experience as a proven tech entrepreneur, with more than 9 companies under her belt, and wears the crown of business leader, mentor, Grit Daily author, and PR communications savant. Jacki’s experience encompasses leading entertainment companies such as BBC, Channel 4, Disney, and Angry Birds; expertly managing major consumer brands including Mazuma, Apple, GE, AT&T, and Panasonic; and successfully growing gaming giants like Rovio and Gismart. Managing traditional and digital, mobile, and social communications strategies for these brands, Jacki’s experience with startups and scaleups is extensive and invaluable.
Sponsored by
High-velocity businesses that rely on partners to execute need reliable, scalable payables automation to achieve their vision. Tipalti is the leader in comprehensive, multi-entity payables automation that delights partners and meets the needs of expanding digital businesses. Tipalti customers typically wipe out 80% of their payables effort, while also improving compliance and financial controls, reducing risk, and employing best practices needed to scale.
Every step in the payables process—including self-service onboarding, executing global payments, communicating payouts, and reconciliation—is self-contained. Tipalti can make mass payments to over 190 countries—using 120 currencies across six payment methods—in a matter of clicks. Its reliability is the foundation for strong partner relationships.
Tipalti's commitment to being customer-first has culminated in a 98% customer retention rate with brands large and small, including Twitch, GoDaddy, AppLovin, Twitter, Roblox, and ironSource.11.30
Players, Profits, and Payouts - Insights from Industry Leaders
How do we ensure the balance between maximising revenue and ensuring player satisfaction? Listen in on insights around the latest monetisation strategies and trends, common challenges, and the role of payouts in crafting player-friendly experiences.
Gonçalo Alemão Martins, VP of Marketing, BoombitGonçalo Alemão MartinsVP of MarketingBoombitDavid Cantero, Ad Monetization Lead, Tilting PointDavid CanteroAd Monetization LeadTilting PointBased in Barcelona, David Cantero manages Ad Monetization at Tilting point, a video game publisher company. After several years working on Ad Monetization, ended up overseeing Ad Monetization across the Tilting Point games portfolio, being able to work with different types of games and different ad formats. Currently focused on product ad placements, partnerships, and audience segmentation for ads.
Iris Brito Fernández, Ad Monetization Manager, WeeWooIris Brito FernándezAd Monetization ManagerWeeWooMaxence Laurencin, Senior Product Manager, Growth, VoodooMaxence LaurencinSenior Product Manager, GrowthVoodoo12.00
Fireside Chat: Ad Mon x Product
With publishers further diversifying their monetization mix, ad monetization has begun migrating away from growth and marketing teams and towards product. But how can ad mon managers navigate this change?
Join our panellists as they reveal how their teams have reorganised to encourage ad mon x product cooperation, how to rework game economies and mastering ad placements for an improved and segmented user experience.
13.00 - Networking LunchKristan Rivers, CEO, AdinMoKristan RiversCEOAdinMoMichael Hudson, CEO & Co-Founder, KYLNMichael HudsonCEO & Co-FounderKYLNWith nearly 20 years within the games industry, Mike has worked in most areas, from leading the development and publishing of arcade/hyper-casual games to more in-depth F2P games. Mike has recently focused on technology solutions to help solve core issues plaguing the industry around distribution and growth. With a love of RTS games, Mike is a self-taught industry expert who, over the years, has seen and helped the industry grow.
John Wright, VP of Mobile Publishing, KwaleeJohn WrightVP of Mobile PublishingKwaleeSponsored by
AdInMo is the mobile in-game adtech platform that gets ads into games in a way that players love.
Our privacy-first approach to personalization and immersive ad formats non-intrusively create enhanced brand experiences that keep audiences engaged. Players only see relevant ads based on AdInMo’s contextual and behaviourial first-party data insights.
Brand advertisers reach new audiences, game developers make more money and players keep on playing. It’s a win-win-win.
14.00
Hybrid Monetization – Is it here or is it coming?
AdInMo’s co-founder and CEO Kristan Rivers exclusively previews the results of its industry survey in partnership with Gamesforum looking at the market shift towards hybrid monetization and revealing the current and forecasted mix of IAA vs IAP monetization.
He will be joined by Kwalee and Kyln to discuss the findings and explore what are the challenges & solutions publishers and developers face when transitioning to an integrated hybrid monetization strategy and identifying what metrics, channels and ad formats will drive real change for free-to-play monetization.
Sarah Ketir, Ad Monetization ExpertSarah KetirAd Monetization ExpertWith almost a decade of experience in the gaming industry at companies like King and Product Madness, Sarah developed a strong marketing and monetisation background. She has been focusing on ad monetisation for the last five years, leveraging her expertise to optimise revenue strategies in the dynamic world of gaming.
Ravid Sela, Ad Monetization Lead, PlaystudiosRavid SelaAd Monetization LeadPlaystudiosSince 2016, Ravid has specialized in ad monetization. Joining Playstudios in 2022, she's led ad monetization across their portfolio, leveraging data-driven strategies to optimize revenue. As a passionate gamer, she brings a unique perspective to the Tetris mobile product team since April 2024, focusing on integrating seamless ad experiences and product features that enhance ad mon KPIs.
Chandresh Balasubramanyam, Director of Customer Success, Gaming, InMobiChandresh BalasubramanyamDirector of Customer Success, GamingInMobiBožo Jankovic, Head of Ad Monetization, GameBiz ConsultingBožo JankovicHead of Ad MonetizationGameBiz ConsultingBožo is currently working as a Head of Ad Monetization at GameBiz Consulting and has been in the video games industry for over five years.
At GameBiz, Božo is heading the team that helps game developers monetize their games through ads. He has worked on games from various genres, including among others, match-three, strategy, sports, as well as idle and narrative-driven games. During his time at GameBiz, Božo has worked with the likes of Wargaming, Goodgame Studios, Nanobit, Lockwood Publishing, Creative Mobile, Pixel Federation, and many others.
He previously worked at Nordeus, where he was taking care of ads monetization, managing a business worth over 5 million dollars a year. He was also successfully managing partner relations with dozens of stakeholders including some of the most eminent football clubs in Europe.
14.30
The Gamesforum Ad Monetization Panel
The bread and butter of what Gamesforum is, join The Ad Monetization panel as they break down the day-to-day in mobile IAA. From working on mediation in 2024 and waterfall automation in the era of bidding to effective user segmentation and breaking ground on new ways to maximise revenue.
Mariam Ahmad, Head of Content, GamesforumMariam AhmadHead of ContentGamesforumMariam recently joined Gamesforum as Head of Content, having previously worked at Exchangewire as editorial lead. With a keen interest in ad tech, Mariam’s area of interest also includes ad monetisation, UA, curation, and more. Previously, she also hosted the Madtech Podcast, which featured a range of industry leaders and visionaries, ranging from Paramount to Uber and Microsoft.
John Wright, VP of Mobile Publishing, KwaleeJohn WrightVP of Mobile PublishingKwaleeAlex Yerukhimovich, General Manager, AppHarbrAlex YerukhimovichGeneral ManagerAppHarbrVincent Tessier, Chief Marketing Officer, 52 EntertainmentVincent TessierChief Marketing Officer52 EntertainmentVincent Tessier is a mobile advertising and adtech expert with over 15 years of experience at various companies such as Unity, MoPub, adsquare or AOL. Currently Head of Gaming for Sourcepoint, a leading provider of consent management software for ad-supported mobile apps, Vincent was recently head of Unity Ads Monetization for EMEA. Vincent is an active participant in the mobile community with Appdays conference, MobileDrinks networking events, blog & awards ceremonies.
15.00
Fireside Chat: Ad Quality x App Health
56% of mobile gamers report experiencing ads that blatantly misrepresent the gameplay. So, Ad quality has been brought to the centre stage, with the light shining on UA teams to attest to why bad ads, be it problematic or poorly designed, are still being utilised in 2024.
Join our panel as they explore the best practices in firefighting bad ad quality including the latest technology and the need for a tighter coalition to apply pressure on UA teams and networks.
15.30 - Afternoon Coffee BreakMelinda Spence, Head of Insights & Measurement, Activision Blizzard MediaMelinda SpenceHead of Insights & MeasurementActivision Blizzard MediaAs Head of Insights & Measurement at Activision Blizzard Media, Melinda Spence oversees a global team, delivering industry-leading thought leadership, research, and measurement solutions. Prior to Activision Blizzard Media, Melinda spent six years at PepsiCo, most recently leading its Rapid Delivery and eAway From Home commercial team across Europe. She has also held roles at Apple, where she identified strategic opportunities for the Apple online store utilizing customer insights, and BSkyB where she was focused on analyzing and improving customer satisfaction in Sky's online business unit. Originally from the United States, Melinda now resides in the United Kingdom and holds an MBA from London Business School.
16.00
Premium by Design: Understanding the Impact of Quality Gameplay Experiences
Not all games or in-game advertising opportunities are created equal. What elevates established gaming franchises and much-loved titles over others is the premium nature of the gameplay experience, from high quality audio and visuals to compelling storytelling to carefully crafted game mechanics. For an advertising integration to be effective, it requires the same level of quality, attention, and detail so that it remains authentic to the game environment.
This session will present research that explores what makes a game premium and how player perception intersects with a quality gameplay experience. It will showcase what premium advertising experiences look like within established gaming titles and franchises, and why context is important for both brands and players.
Hayden Killinger, Senior Developer Relations, AudioMobHayden KillingerSenior Developer RelationsAudioMobLeveraging his expertise in audio, advertising, and the games industry, Hayden has emerged as a leading voice for audio in the digital advertising space. In his capacity as Senior Developer Relations at Audiomob, Hayden oversees the technical onboarding process. He has played a key role in successfully integrating major game and app developers, including Voodoo, TapNation, and Nine66 into the Audiomob product suite. With a keen understanding of emerging industry trends and cutting-edge technological innovations in advertising, Hayden is an expert in helping developers maximize their incremental revenue through bespoke monetization strategies.
Sahil Modi, Partnerships Manager, AudiomobSahil ModiPartnerships ManagerAudiomobSponsored by
Founded by ‘Forbes 30 Under 30’ awardees Christian Facey and Wilfrid Obeng, Audiomob is a leading global adtech solution provider for the mobile gaming market. Backed by some of the largest investors in adtech, such as Google, LightSpeed Ventures, and Makers Fund, Audiomob has raised over $16 million in funding and is valued at over $110 million.
Audiomob's patented technology allows game developers to seamlessly insert audio adverts into their games. By focusing on audio-only adverts, developers can monetize their games without disrupting the player’s gaming experience. This creates a better ad ecosystem for developers, advertisers, and players. One that gives players more control over when and how they experience in-game ads, encouraging them to Play OnTM uninterrupted for longer.
Audiomob's industry-leading ad solutions earned it the StartUp of the Year award in 2022. In the same year, Audiomob received a nomination for the renowned Drum Awards, in collaboration with Proctor & Gamble.16.30
Audio Ads 2024: Driving User Growth with CPI (Cost Per Install)
Join us as we explore the groundbreaking advancements of audio ads, with a spotlight on CPI (Cost Per Install) as a powerful new user acquisition tool for advertisers and mobile apps. 2024 has seen audio ads evolve into a key strategy for driving installs, thanks to significant technological innovations and partnerships with leading industry players. This session will showcase how CPI is opening new doors for mobile advertisers, highlight success stories, and provide insights into the future of audio ads. If you haven’t yet integrated audio ads and CPI into your user acquisition strategy, now’s the time to listen up!
17.00Jacki Vause, CEO, DimosoJacki VauseCEODimosoJacki Vause is the Founder and CEO of Dimoso PR and Co-Founder of Global One Communications. She is one of the UK’s female tech PR pioneers and has worked in publishing and public relations for over 25 years. Named as one of PCR’s top 30 women in mobile, Jacki created Dimoso, an integrated digital marketing and PR agency specialising in mobile games and technology. Jacki has vast experience as a proven tech entrepreneur, with more than 9 companies under her belt, and wears the crown of business leader, mentor, Grit Daily author, and PR communications savant. Jacki’s experience encompasses leading entertainment companies such as BBC, Channel 4, Disney, and Angry Birds; expertly managing major consumer brands including Mazuma, Apple, GE, AT&T, and Panasonic; and successfully growing gaming giants like Rovio and Gismart. Managing traditional and digital, mobile, and social communications strategies for these brands, Jacki’s experience with startups and scaleups is extensive and invaluable.
Vincent Tessier, Chief Marketing Officer, 52 EntertainmentVincent TessierChief Marketing Officer52 EntertainmentVincent Tessier is a mobile advertising and adtech expert with over 15 years of experience at various companies such as Unity, MoPub, adsquare or AOL. Currently Head of Gaming for Sourcepoint, a leading provider of consent management software for ad-supported mobile apps, Vincent was recently head of Unity Ads Monetization for EMEA. Vincent is an active participant in the mobile community with Appdays conference, MobileDrinks networking events, blog & awards ceremonies.
Or Zilberman, Ad Monetization Lead, PlaytikaOr ZilbermanAd Monetization LeadPlaytikaOr has been working in the gaming industry for over 7 years, specializing in Monetization.
Her journey began in IAP Monetization, Product Monetization and now she leads the Ad Monetization Strategy at Playtika.
She is responsible for the whole flow – from onboarding new games, managing waterfalls, optimizations, analyze data and more.
Akshit Desaii, CSO, iionAkshit DesaiiCSOiionAs Chief Supply Officer at iion.io, Akshit Desai uses his extensive experience in adtech, monetisation and gaming to drive innovative strategies for game publishers.
Since joining iion in July 2022, he has led the publisher side of the business and helped refine iion’s strategy to focus on bringing high-quality brand advertising to all gaming environments.
Before iion, Akshit held the position of Senior Director of Publisher Development at Media.net where he was instrumental in driving strategic growth.
Akshit is an INSEAD MBA graduate with extensive experience in business development, strategy, and operations.
When he's not helping publishers get the most out of their monetisation game, you might find him enjoying a match of EA Football, mastering Tennis Clash, or indulging in a classic game of Tetris.
17.00
Future of IAA
Rounding off our Gamesforum London Ad Monetization Summit we look to the future of IAA. Join us as our panellists discuss compliance with new privacy regulations and app store changes and innovation with immersive ads, brand advertising in mobile and adopting offerwalls. Come armed with your questions on the future of mobile game ad monetization.
18.00 - Post-Event Networking Drinks Sponsored by Liftoff